Tutorials
WIREFRAME RENDERING IN MAYA TUTORIAL, PART ONE
Updated on: March 30, 2007
Rendering wireframes in Maya isn’t quite as simple as the “one click” 3D Studio Max method. You can, of course, resort to using a screen capture or the hardware render buffer. I’ve even tried using the “apply the UV Snapshot as your texture file” method.
However, I don’t think these can be quite “clean” enough for a portfolio that demands the best possible presentation.
So for all you fellow wireframe geeks and snobs, here’s the method I use to go about getting a crisp, flexible wireframe render.
