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<channel>
	<title>Moonlitbasement, Matt Highison</title>
	<link>http://moonlitbasement.com/blog</link>
	<description>Matt Highison, Moonlitbasement Art Blog, Portfolio, with Gallery, Links, Tutorials, and more</description>
	<pubDate>Sat, 16 Jun 2007 09:18:13 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Graduation!</title>
		<link>http://moonlitbasement.com/blog/graduation/</link>
		<comments>http://moonlitbasement.com/blog/graduation/#comments</comments>
		<pubDate>Thu, 14 Jun 2007 14:52:46 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>Uncategorized</category>
	<category>Blog</category>
		<guid isPermaLink="false">http://moonlitbasement.com/blog/graduation/</guid>
		<description><![CDATA[Well, today is the big day&#8230;
I now have a Bachelor of Science in Media Arts and Animation from The Art Institute of California - San Francisco. =)
My website server has been acting nuts recently, so it&#8217;s been hard to properly update the site. However, later I will post some direct links to hold you over&#8230;
REEL, [...]]]></description>
			<content:encoded><![CDATA[<p>Well, today is the big day&#8230;</p>
<p>I now have a Bachelor of Science in Media Arts and Animation from The Art Institute of California - San Francisco. =)</p>
<p>My website server has been acting nuts recently, so it&#8217;s been hard to properly update the site. However, later I will post some direct links to hold you over&#8230;</p>
<p><a href="http://moonlitbasement.com/blog/reel/">REEL</a>, PDF PORTFOLIO, AND STILL IMAGES WILL BE UP SOON.
</p>
]]></content:encoded>
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		<item>
		<title>Wireframe Rendering in Maya Tutorial, part one</title>
		<link>http://moonlitbasement.com/blog/wireframe-rendering-in-maya-tutorial-part-one/</link>
		<comments>http://moonlitbasement.com/blog/wireframe-rendering-in-maya-tutorial-part-one/#comments</comments>
		<pubDate>Fri, 30 Mar 2007 19:33:29 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>3d</category>
	<category>Tutorials</category>
	<category>Blog</category>
		<guid isPermaLink="false">http://moonlitbasement.com/blog/wireframe-rendering-in-maya-tutorial-part-one/</guid>
		<description><![CDATA[
  
Rendering wireframes in Maya isn’t quite as simple as the “one click” 3D Studio Max method. You can, of course, resort to using a screen capture or the hardware render buffer. I&#8217;ve even tried using the &#8220;apply the UV Snapshot as your texture file&#8221; method.

However, I don’t think these can be quite “clean” [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Wireframe Rendering in Maya Tutorial, part one" href="http://moonlitbasement.com/blog/wireframe-rendering-in-maya-tutorial-part-one/"><img id="image41" alt="Wireframe Rendering in Maya Tutorial, part one" src="http://moonlitbasement.com/blog/wp-content/uploads/wireframebanner_partone01.jpg" /></a><a title="Wireframe Rendering in Maya Tutorial, part one" href="http://moonlitbasement.com/blog/wireframe-rendering-in-maya-tutorial-part-one/" /></p>
<p><a title="Wireframe Rendering in Maya Tutorial, part one" href="http://moonlitbasement.com/blog/wireframe-rendering-in-maya-tutorial-part-one/"> </a><a title="Wireframe Rendering in Maya Tutorial, part one" href="http://moonlitbasement.com/blog/wireframe-rendering-in-maya-tutorial-part-one/"> </a><br />
Rendering wireframes in Maya isn’t quite as simple as the “one click” 3D Studio Max method. You can, of course, resort to using a screen capture or the hardware render buffer. I&#8217;ve even tried using the &#8220;apply the UV Snapshot as your texture file&#8221; method.</p>
<p align="left" class="MsoNormal">
<p align="left" class="MsoNormal">However, I don’t think these can be quite “clean” enough for a portfolio that demands the best possible presentation.</p>
<p align="left" class="MsoNormal">So for all you fellow wireframe geeks and snobs, here’s the method I use to go about getting a crisp, flexible wireframe render.</p>
<p align="left" class="MsoNormal"><a id="more-52"></a></p>
<hr width="100%" />
<ul>
<li><font><strong>Bring your object or objects into Maya and set up a camera.</strong></font></li>
</ul>
<p align="left"><font> </font></p>
<blockquote>
<p align="left"><font> TIP:</font> If you will be rendering a turnaround or need something a bit more permanent I suggest creating a new camera and animating or locking it down. If you just need a quick shot, just create a camera bookmark in your perspective window. <font>(Figure 01)</font> This way you can easily come back to the exact same view and lens settings later.</p>
</blockquote>
<p><a title="Wireframe Rendering in Maya Tutorial, figure01" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_01.jpg" /></p>
<p><a title="Wireframe Rendering in Maya Tutorial, figure01" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_01.jpg"> </a><a title="Wireframe Rendering in Maya Tutorial, figure01" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_01.jpg"> </a></p>
<div style="text-align: center"><a title="Wireframe Rendering in Maya Tutorial, figure01" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_01.jpg"><img alt="Wireframe Rendering in Maya Tutorial, figure01" id="image42" src="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_01.thumbnail.jpg" /></a></div>
<div style="text-align: left"><hr width="100%" /></div>
<ul>
<li><strong><font>Select your camera (or viewport camera) and set its environment color attribute to 100% white. (Figure 02)</font></strong></li>
</ul>
<p style="text-align: left"><a title="Wireframe Rendering in Maya Tutorial, figure02" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_02.jpg" /></p>
<p><a title="Wireframe Rendering in Maya Tutorial, figure02" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_02.jpg"> </a><a title="Wireframe Rendering in Maya Tutorial, figure02" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_02.jpg"> </a></p>
<div style="text-align: center"><a title="Wireframe Rendering in Maya Tutorial, figure02" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_02.jpg"><img alt="Wireframe Rendering in Maya Tutorial, figure02" id="image43" src="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_02.thumbnail.jpg" /></a></div>
<p style="text-align: left">
<div style="text-align: left"><hr width="100%" /></div>
<ul>
<li><strong><font>Open your Render Globals window and choose to Render Using Maya Vector.</font></strong></li>
</ul>
<blockquote>
<p style="text-align: left">TIP: If Maya Vector isn&#8217;t able to be chosen, check to see that it is loaded by going to your plug-in manager.<font> (Figure 03)</font></p>
</blockquote>
<p style="text-align: left"><a title="Wireframe Rendering in Maya Tutorial, figure03" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_03.jpg" /></p>
<p><a title="Wireframe Rendering in Maya Tutorial, figure03" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_03.jpg"> </a><a title="Wireframe Rendering in Maya Tutorial, figure03" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_03.jpg"> </a></p>
<div style="text-align: center"><a title="Wireframe Rendering in Maya Tutorial, figure03" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_03.jpg"><img alt="Wireframe Rendering in Maya Tutorial, figure03" id="image44" src="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_03.thumbnail.jpg" /></a></div>
<div style="text-align: left"><hr width="100%" /></div>
<ul>
<li><strong><font>Set your render settings to mimic the starting point I&#8217;ve layed out here. (Figure 04)</font></strong></li>
</ul>
<p style="text-align: left">These are the default settings with &#8220;fill&#8221; turned off, and &#8220;include edges&#8221; turned on. What we are doing is telling the Maya Vector renderer to NOT fill the object with color, but instead draw a line wherever there is a hard edge. So lets get to making some hard edges for Maya to render!</p>
<p style="text-align: left"><a title="Wireframe Rendering in Maya Tutorial, figure04" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_04b.jpg" /></p>
<p><a title="Wireframe Rendering in Maya Tutorial, figure04" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_04b.jpg"> </a><a title="Wireframe Rendering in Maya Tutorial, figure04" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_04b.jpg"> </a></p>
<div style="text-align: center"><a title="Wireframe Rendering in Maya Tutorial, figure04" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_04b.jpg"><img alt="Wireframe Rendering in Maya Tutorial, figure04" id="image45" src="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_04b.thumbnail.jpg" /></a></div>
<div style="text-align: left"><hr width="100%" /></div>
<ul>
<li><strong><font>Select any object you want to be viewed as a wireframe in your final render and harden all their normals. (Figure 05)</font></strong></li>
</ul>
<p style="text-align: left">I decided to NOT have a wire on the eyes, so they are not selected and their normals will remain soft. However, the eyes will still block any wire from coming through them in the render. You can put this technique to use for anything you wish.</p>
<p style="text-align: left"><a title="Wireframe Rendering in Maya Tutorial, figure05" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_05.jpg" /></p>
<p><a title="Wireframe Rendering in Maya Tutorial, figure05" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_05.jpg"> </a><a title="Wireframe Rendering in Maya Tutorial, figure05" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_05.jpg"> </a></p>
<div style="text-align: center"><a title="Wireframe Rendering in Maya Tutorial, figure05" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_05.jpg"><img alt="Wireframe Rendering in Maya Tutorial, figure05" id="image46" src="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01Figure_05.thumbnail.jpg" /></a></div>
<div style="text-align: left"><hr width="100%" /></div>
<ul>
<li><font><strong>Render away!</strong></font></li>
</ul>
<p style="text-align: left"><font> </font></p>
<p style="text-align: left">You can do a single frame or a batch rendered turnaround or animation. You should end up with a black wire on a white background, similar to the middle image in the final render below. <font>Composite your heart out. </font>Take a grayscale (or anything) render from the same camera angle (nice! Its already bookmarked!) and bring that render and the wire into Photoshop. Lay the wire on top in Multiply mode and, Bam! you have a nice wireframe render.</p>
<p style="text-align: left"><a class="imagelink" title="Wireframe Rendering in Maya Tutorial, final low" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01FinalLow01.jpg" /></p>
<p><a class="imagelink" title="Wireframe Rendering in Maya Tutorial, final low" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01FinalLow01.jpg"> </a><a class="imagelink" title="Wireframe Rendering in Maya Tutorial, final low" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01FinalLow01.jpg"> </a></p>
<div style="text-align: center"><a class="imagelink" title="Wireframe Rendering in Maya Tutorial, final low" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01FinalLow01.jpg"><img id="image47" alt="Wireframe Rendering in Maya Tutorial, final low" src="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart01FinalLow01.thumbnail.jpg" /></a></div>
<div style="text-align: left"><hr width="100%" /></div>
<p style="text-align: left">But wait&#8230; you say you want to render a smoothed object? Then lets take this concept a bit further with Part Two. Click here to get to the good stuff now. <em>(COMING SOON! CHECK BELOW FOR A PREVIEW)</em></p>
<blockquote>
<p style="text-align: left" class="MsoNormal"><font>TIPS:</font></p>
<p style="text-align: left" class="MsoNormal">What is especially nice about this method is that it allows you to tweak the final image in post. You can change the wire color (it&#8217;s already outputted with an alpha to make this easy =) you can change what is displayed under the wire, and you can adjust transparency. This works the same for putting together an image sequence in After Effects, Shake, or just about anything.</p>
<p style="text-align: left" class="MsoNormal">Sometimes it’s good to render your wires at double the image resolution and then scale it down to 50% in Photoshop. This can result in cleaner wires. When rendering larger, make sure to adjust the Vector Edge Weight in your Render Globals to a thicker width so that it’s not too thin after scaling down.</p>
</blockquote>
<hr />TUTORIAL 2 PREVIEW: ISOLINE RENDERS <em>(COMING SOON!)</em></p>
<p style="text-align: left" class="MsoNormal"><a title="Wireframe Rendering in Maya Tutorial, isoline01" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart02FinalIso01.jpg" /></p>
<p><a title="Wireframe Rendering in Maya Tutorial, isoline01" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart02FinalIso01.jpg"> </a><a title="Wireframe Rendering in Maya Tutorial, isoline01" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart02FinalIso01.jpg"> </a></p>
<div style="text-align: center"><a title="Wireframe Rendering in Maya Tutorial, isoline01" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart02FinalIso01.jpg"><img alt="Wireframe Rendering in Maya Tutorial, isoline01" id="image48" src="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart02FinalIso01.thumbnail.jpg" /></a></div>
<p><a title="Wireframe Rendering in Maya Tutorial, isoline02" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart02FinalIso02.jpg" /></p>
<p><a title="Wireframe Rendering in Maya Tutorial, isoline02" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart02FinalIso02.jpg"> </a><a title="Wireframe Rendering in Maya Tutorial, isoline02" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart02FinalIso02.jpg"> </a></p>
<div style="text-align: center"><a title="Wireframe Rendering in Maya Tutorial, isoline02" class="imagelink" href="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart02FinalIso02.jpg"><img alt="Wireframe Rendering in Maya Tutorial, isoline02" id="image49" src="http://moonlitbasement.com/blog/wp-content/uploads/WireframePart02FinalIso02.thumbnail.jpg" /></a></div>
<div style="text-align: center" />
<div align="center">
<div align="left" />
<p align="left">.</p>
</div>
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		<title>Moonlit-Makeover</title>
		<link>http://moonlitbasement.com/blog/moonlit-makeover/</link>
		<comments>http://moonlitbasement.com/blog/moonlit-makeover/#comments</comments>
		<pubDate>Fri, 30 Mar 2007 07:15:37 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>communiqué</category>
	<category>Blog</category>
		<guid isPermaLink="false">http://moonlitbasement.com/blog/moonlit-makeover/</guid>
		<description><![CDATA[Well, I&#8217;ve finally given myself a crash course on Wordpress, Flash, and general web development and design. The result is this complete makeover.
I&#8217;ll be fleshing the sections in the coming weeks. I&#8217;ve already got the first of my new flash based galleries running in the 2d section, and the Links section is slowly but surely [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I&#8217;ve finally given myself a crash course on <a title="Wordpress" target="_blank" href="http://www.wordpress.org">Wordpress</a>, <a title="Flash" target="_blank" href="http://moonlitbasement.com/blog/www.adobe.com/flash">Flash</a>, and general web development and design. The result is this complete makeover.</p>
<p>I&#8217;ll be fleshing the sections in the coming weeks. I&#8217;ve already got the first of my new flash based galleries running in the <a title="2d" href="http://moonlitbasement.com/blog/2d">2d</a> section, and the <a title="Links" href="http://moonlitbasement.com/blog/links">Links</a> section is slowly but surely being filled.</p>
<p>Hope you like the new look!
</p>
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		<title>Female Model Work In Progress</title>
		<link>http://moonlitbasement.com/blog/female-model-work-in-progress/</link>
		<comments>http://moonlitbasement.com/blog/female-model-work-in-progress/#comments</comments>
		<pubDate>Sat, 10 Mar 2007 06:58:19 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>3d</category>
	<category>Female Project</category>
	<category>Blog</category>
		<guid isPermaLink="false">http://moonlitbasement.com/blog/female-model-work-in-progress/</guid>
		<description><![CDATA[I’ve begun the modeling process for my female character. She is still  	totally a work in progress, but I thought it might be nice to post where I’m  	at right now.
Right now it’s all done with polys in Maya, but I went into Mudbox to  	throw some really quick hair on her [...]]]></description>
			<content:encoded><![CDATA[<p>I’ve begun the modeling process for my female character. She is still  	totally a work in progress, but I thought it might be nice to post where I’m  	at right now.<br />
Right now it’s all done with polys in Maya, but I went into Mudbox to  	throw some really quick hair on her just for fun. (By this I mean REALLY  	temporary hair…as in it’s not hair at all but just some 3d scribbles..)<br />
Oh, and she is nude at this time, so no emails telling me I’m going to hell  	for not warning you. ;)</p>
<p>You can “right click > save as…” on the link below to download  	a 4MB QuickTime MOV turnaround.</p>
<p><a title="Female WIP Turn" target="_blank" href="http://moonlitbasement.com/blog/wp-content/uploads/HighisonTurnWIP01.mov"><img id="image37" alt="Female Turnaround WIP01 Thumbnail" src="http://moonlitbasement.com/blog/wp-content/uploads/wipturnthumb01.thumbnail.jpg" /></a></p>
<p>And I’ll throw another little extra out at ya. Here is a small image of  	the skin shader I’m working on. No maps at this point, so the color is way  	too even, but none the less it shows some neato semi-translucent fleshyness.</p>
<p><img id="image38" alt="Female Skin WIP01" src="http://moonlitbasement.com/blog/wp-content/uploads/wipskinthumb01.jpg" />
</p>
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<enclosure url='http://moonlitbasement.com/blog/wp-content/uploads/HighisonTurnWIP01.mov' length='4625956' type='video/quicktime'/>
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		<title>Female Project Concepts</title>
		<link>http://moonlitbasement.com/blog/female-project-concepts/</link>
		<comments>http://moonlitbasement.com/blog/female-project-concepts/#comments</comments>
		<pubDate>Fri, 26 Jan 2007 06:57:41 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>Female Project</category>
	<category>2d</category>
	<category>Blog</category>
		<guid isPermaLink="false">http://moonlitbasement.com/blog/female-project-concepts/</guid>
		<description><![CDATA[Some concept sketches below. Two female concepts for a 3D model/texture  	project I’m working on. Both done in Photoshop, the second one with some  	city and factory photos composited into the background just to give it a quick  	feel of what I’m going for. Now onto the modeling!



]]></description>
			<content:encoded><![CDATA[<p>Some concept sketches below. Two female concepts for a 3D model/texture  	project I’m working on. Both done in Photoshop, the second one with some  	city and factory photos composited into the background just to give it a quick  	feel of what I’m going for. Now onto the modeling!</p>
<p><img alt="Roller Girl Concept" id="image17" src="http://moonlitbasement.com/blog/wp-content/uploads/rollergirlConcept01.jpg" /></p>
<p><img alt="Concept Art" id="image33" src="http://moonlitbasement.com/blog/wp-content/uploads/pregnantCity_01.jpg" />
</p>
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		<title>Mud Wrestling</title>
		<link>http://moonlitbasement.com/blog/mud-wrestling/</link>
		<comments>http://moonlitbasement.com/blog/mud-wrestling/#comments</comments>
		<pubDate>Fri, 15 Dec 2006 06:22:09 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>3d</category>
	<category>Blog</category>
		<guid isPermaLink="false">http://moonlitbasement.com/blog/mud-wrestling/</guid>
		<description><![CDATA[Well, I’ve finally got to try my hand at the 	 	Mudbox Beta, ironically just as the first official 1.0 version  	is being released.
Instead of a combination of dirt and water, what we have here is a  	combination of a powerful 3d sculpting tool with an intuitive interface with  	viewport controls and [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I’ve finally got to try my hand at the 	<a target="_blank" title="Mudbox Ahoy!" href="http://www.mudbox3d.com/"> 	Mudbox</a> <em>Beta</em>, ironically just as the first official 1.0 version  	is being released.</p>
<p>Instead of a combination of dirt and water, what we have here is a  	combination of a powerful 3d sculpting tool with an intuitive interface with  	viewport controls and workflow that are very much in line with Maya and  	Photoshop.</p>
<p>For 3D artists, Mudbox is just as 	<a title="Sexy sexy Mudbox image gallery" href="http://www.mudbox3d.com/gallery/index.html"> 	sexy</a> as it sounds. It really does feel more like sculpting than 3d  	modeling.<br />
Here are some screen shots of things I’ve began playing with in Mudbox.</p>
<p>Character that I took into the &#8216;box for a bit of detailing (All screenshots from in the Mudbox interface)<br />
<img id="image31" alt="Character detailing in Mudbox" src="http://moonlitbasement.com/blog/wp-content/uploads/MudboxSculpt_front01.jpg" /></p>
<p><img id="image32" alt="Character detailing in Mudbox, back" src="http://moonlitbasement.com/blog/wp-content/uploads/MudboxSculpt_back01.jpg" /></p>
<p>Claw foot for a bathroom scene I&#8217;m working on</p>
<p><img id="image27" alt="Mudbox Claw Foot Tub" src="http://moonlitbasement.com/blog/wp-content/uploads/Mudbox_ClawFootTub_01.jpg" /></p>
<p>Quick head sculpt</p>
<p><img alt="Quick head sculp in Mudbox" id="image29" src="http://moonlitbasement.com/blog/wp-content/uploads/MudBox_Head_01b.jpg" /></p>
<p>Another quick one to test some things out</p>
<p><img id="image30" alt="Quick Head Sculpt" src="http://moonlitbasement.com/blog/wp-content/uploads/mudhead02.jpg" />
</p>
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		<title>Hatching</title>
		<link>http://moonlitbasement.com/blog/hatching/</link>
		<comments>http://moonlitbasement.com/blog/hatching/#comments</comments>
		<pubDate>Tue, 17 Oct 2006 06:20:33 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
	<category>communiqué</category>
	<category>Blog</category>
		<guid isPermaLink="false">http://moonlitbasement.com/blog/hatching/</guid>
		<description><![CDATA[The  	new website is finally almost up! I hope you enjoy the new “blog” format. I’ll be focusing  	not only on uploading my art to the gallery, but on adding tutorials,  	downloads, and links to our CG community.If you want to help out, please email all problems, threats, and love  	poems [...]]]></description>
			<content:encoded><![CDATA[<p>The  	new website is finally almost up! I hope you enjoy the new “blog” format. I’ll be focusing  	not only on uploading my art to the gallery, but on adding tutorials,  	downloads, and links to our CG community.If you want to help out, please email all problems, threats, and love  	poems to me at 	<a title="Email Me" href="mailto:matt@moonlitbasement.com?subject=Howdy"> 	matt@moonlitbasement.com</a>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://moonlitbasement.com/blog/hatching/feed/</wfw:commentRSS>
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