Wireframe Rendering in Maya Tutorial, part one

Posted on March 30, 2007

Wireframe Rendering in Maya Tutorial, part one


Rendering wireframes in Maya isn’t quite as simple as the “one click” 3D Studio Max method. You can, of course, resort to using a screen capture or the hardware render buffer. I’ve even tried using the “apply the UV Snapshot as your texture file” method.

However, I don’t think these can be quite “clean” enough for a portfolio that demands the best possible presentation.

So for all you fellow wireframe geeks and snobs, here’s the method I use to go about getting a crisp, flexible wireframe render.

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