Female Model Work In Progress
Posted on March 9, 2007
I’ve begun the modeling process for my female character. She is still totally a work in progress, but I thought it might be nice to post where I’m at right now.
Right now it’s all done with polys in Maya, but I went into Mudbox to throw some really quick hair on her just for fun. (By this I mean REALLY temporary hair…as in it’s not hair at all but just some 3d scribbles..)
Oh, and she is nude at this time, so no emails telling me I’m going to hell for not warning you. ;)
You can “right click > save as…” on the link below to download a 4MB QuickTime MOV turnaround.
And I’ll throw another little extra out at ya. Here is a small image of the skin shader I’m working on. No maps at this point, so the color is way too even, but none the less it shows some neato semi-translucent fleshyness.
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Female Project Concepts
Posted on January 25, 2007
Some concept sketches below. Two female concepts for a 3D model/texture project I’m working on. Both done in Photoshop, the second one with some city and factory photos composited into the background just to give it a quick feel of what I’m going for. Now onto the modeling!

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