Wireframe Rendering in Maya Tutorial, part one

Posted on March 30, 2007

Wireframe Rendering in Maya Tutorial, part one


Rendering wireframes in Maya isn’t quite as simple as the “one click” 3D Studio Max method. You can, of course, resort to using a screen capture or the hardware render buffer. I’ve even tried using the “apply the UV Snapshot as your texture file” method.

However, I don’t think these can be quite “clean” enough for a portfolio that demands the best possible presentation.

So for all you fellow wireframe geeks and snobs, here’s the method I use to go about getting a crisp, flexible wireframe render.

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Female Model Work In Progress

Posted on March 9, 2007

I’ve begun the modeling process for my female character. She is still totally a work in progress, but I thought it might be nice to post where I’m at right now.
Right now it’s all done with polys in Maya, but I went into Mudbox to throw some really quick hair on her just for fun. (By this I mean REALLY temporary hair…as in it’s not hair at all but just some 3d scribbles..)
Oh, and she is nude at this time, so no emails telling me I’m going to hell for not warning you. ;)

You can “right click > save as…” on the link below to download a 4MB QuickTime MOV turnaround.

Female Turnaround WIP01 Thumbnail

And I’ll throw another little extra out at ya. Here is a small image of the skin shader I’m working on. No maps at this point, so the color is way too even, but none the less it shows some neato semi-translucent fleshyness.

Female Skin WIP01

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Mud Wrestling

Posted on December 14, 2006

Well, I’ve finally got to try my hand at the Mudbox Beta, ironically just as the first official 1.0 version is being released.

Instead of a combination of dirt and water, what we have here is a combination of a powerful 3d sculpting tool with an intuitive interface with viewport controls and workflow that are very much in line with Maya and Photoshop.

For 3D artists, Mudbox is just as sexy as it sounds. It really does feel more like sculpting than 3d modeling.
Here are some screen shots of things I’ve began playing with in Mudbox.

Character that I took into the ‘box for a bit of detailing (All screenshots from in the Mudbox interface)
Character detailing in Mudbox

Character detailing in Mudbox, back

Claw foot for a bathroom scene I’m working on

Mudbox Claw Foot Tub

Quick head sculpt

Quick head sculp in Mudbox

Another quick one to test some things out

Quick Head Sculpt

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