Wireframe Rendering in Maya Tutorial, part one

Posted on March 30, 2007

Wireframe Rendering in Maya Tutorial, part one


Rendering wireframes in Maya isn’t quite as simple as the “one click” 3D Studio Max method. You can, of course, resort to using a screen capture or the hardware render buffer. I’ve even tried using the “apply the UV Snapshot as your texture file” method.

However, I don’t think these can be quite “clean” enough for a portfolio that demands the best possible presentation.

So for all you fellow wireframe geeks and snobs, here’s the method I use to go about getting a crisp, flexible wireframe render.

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Moonlit-Makeover

Posted on March 30, 2007

Well, I’ve finally given myself a crash course on Wordpress, Flash, and general web development and design. The result is this complete makeover.

I’ll be fleshing the sections in the coming weeks. I’ve already got the first of my new flash based galleries running in the 2d section, and the Links section is slowly but surely being filled.

Hope you like the new look!

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Female Model Work In Progress

Posted on March 9, 2007

I’ve begun the modeling process for my female character. She is still totally a work in progress, but I thought it might be nice to post where I’m at right now.
Right now it’s all done with polys in Maya, but I went into Mudbox to throw some really quick hair on her just for fun. (By this I mean REALLY temporary hair…as in it’s not hair at all but just some 3d scribbles..)
Oh, and she is nude at this time, so no emails telling me I’m going to hell for not warning you. ;)

You can “right click > save as…” on the link below to download a 4MB QuickTime MOV turnaround.

Female Turnaround WIP01 Thumbnail

And I’ll throw another little extra out at ya. Here is a small image of the skin shader I’m working on. No maps at this point, so the color is way too even, but none the less it shows some neato semi-translucent fleshyness.

Female Skin WIP01

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